Werewolf

HP: 1310
MP: 1000

A,B,C,X,Y,Z
Damage Modifiers:
- 086%
- 108%
- 110%
- 090%
- 100%
- 100%
- 100%
A - Punch
B - Jump
C - Block
X - Backdash
Y - Wall/Ceiling cling
Z - Unused
start - none
Palettes
Alternate Palettes












Movelist:
Super
Jump


command:
on the ground
or
in air


Werewolf jumps up very fast.
Subweapon
Use


command:


Available subweapons:
Yellow fireball
Blue fireball
Slide
`


command:


Werewolf slides forward.

Only available on the ground.
Sonic
Punch

command:


Werewolf punches 3 times very quickly.
Rushing
Slash


command:


Werewolf jumps forward, slashing his claws at the enemy. In case he hits enemy or wall, he bounces back.
Shockwave
Drop

command:

or


Werewolf jumps up, then falls and creates shockwaves on both of his sides on landing.

It's possible to control the move by holding fwd and back.
Wild
Dash


command:


Werewolf dashes across the room while enveloped in a glowing aura.

The attack will be either physical or magical, depending from button used.

Move can be charged for more damage.
Wall
Rebounding


command:


Werewolf curls into a ball and starts rebounding all over the screen, constantly aiming at the enemy, dealing either physical or magical damage depending from button used.

Blocking
`


command:
hold

Werewolf assumes a blocking pose. While in it it's impossible to move at all, but most of the attacks deal reduced damage and won't send the werewolf flying.

The move continuously drains his mp when active.

Starting the block at the exact moment an attack connects performs a perfect guard which reduces damage to nearly nothing.
Ceiling/Wall
Grab


command:
hold

Werewolf can cling to ceilings or walls if there are any. Once he's attached he can move around or attack. Its attacks are unique.
Spinning
Drop


command:


Used during wall or ceiling grab.

Werewolf curls up and spins down towards the ground. Holding directional arrows alters his path.

Drop
Kick


command:


Used during wall or ceiling grab.

Werewolf dives down towards the ground with its leg extended. Holding directional arrows alters his path.


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