Carrie Fernandez

HP: 1150
MP: 1000

A,B,C,X,Y,Z
Damage Modifiers:
- 112%
- 062%
- 100%
- 100%
- 100%
- 090%
- 100%
A - Homing Projectile
B - Jump
C - Rings
X - Backdash
Y - Homing Projectile
Z - Subweapon change
start - none
Palettes
Alternate Palettes












Note: palettes with blue colored letter are duplicates. They can be replaced with better ones.
Movelist:
Super
Jump


command:
on the ground
or
in air


Carrie quickly jumps up.
Subweapon
Use


command:


Available subweapons:
Dagger
Holy Water
Holy Cross
Axe
Bible
Stopwatch
Slide
`


command:


Carrie slides forward.

Only available on the ground.

Large
Fireball


command:

or


Carrie shoots a very quick fireball, which travels in a straight line.

Normally very weak, but if released while you're holding a charge for a regular attack, it will be powered up to deal much higher damage.

`
`


command:

or

or


Carrie surrounds herself with a barrier made out of magical orbs, which damage anything they hit and last for few hits.

Only available on the ground.

Item
Crash


command:


Carrie concentrates and rips several rocks out of the ground using her telekinetic powers, then hurls them at the enemy.

Only available on the ground.

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