September 25, 2018, 10:06:40 AM

Author Topic: need move ideas for characters who miss them  (Read 33535 times)

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Offline Anonymous

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Re: need move ideas for characters who miss them
« Reply #270 on: December 15, 2016, 01:08:00 PM »
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I suggested that to Sypha and for Yoko to have some of the dual crashes from HD, but I guess both of them having this would be easier.

Now that you mention HD dual crashes, the only one that fit Yoko are Aura Blast, Phlegeton, and Cocytus (something like Thor's Bellow was already planned for Celia as far as I remember). Aura Blast seems like the purely magical, elementless damage kind though.

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I think I suggested for him to have a mandragora, though he has a lot of up close moves already, but all of them are slow, so maybe he could throw the Mandragora fast and for it to do high damage, but should also waste more MP than usual, he should also throw them in the way Master Skeleton did, and not like Soma, maybe he could throw two, and then the Mandragoras could work like the enemy version.

You mean like the farmer skeleton who throws the seeds, which spawn into unes and one mandragora? Redneck skeleton will then partially be in the game lol.


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Offline Lukmendes

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Re: need move ideas for characters who miss them
« Reply #271 on: December 15, 2016, 05:28:43 PM »
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Now that you mention HD dual crashes, the only one that fit Yoko are Aura Blast, Phlegeton, and Cocytus (something like Thor's Bellow was already planned for Celia as far as I remember). Aura Blast seems like the purely magical, elementless damage kind though.

Phlegeton, Cocytus and Thor's Hammer/Thunder Cross, one for each of her sub weapons.

Aura Blast is planned to be given to Celia.

Cocytus could be the only one to have physical damage.

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You mean like the farmer skeleton who throws the seeds, which spawn into unes and one mandragora? Redneck skeleton will then partially be in the game lol.

Yeah, he seems to be the last Skeleton who can give Master Skeleton something revelant for his last move, the others just fly or hold shields, or both lol.

Offline Anonymous

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Re: need move ideas for characters who miss them
« Reply #272 on: December 16, 2016, 09:39:33 AM »
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Phlegeton, Cocytus and Thor's Hammer/Thunder Cross, one for each of her sub weapons.

Aura Blast is planned to be given to Celia.

Cocytus could be the only one to have physical damage.

Ah, so that was meant by the multi-beam attack. Will Phlegeton only cover the ground, not until the ceiling or something? I would prefer Thor's Hammer, as Jokenathan and Charlotte already have Thunder Cross.

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Yeah, he seems to be the last Skeleton who can give Master Skeleton something revelant for his last move, the others just fly or hold shields, or both lol.

I mean, there are others, like archers, skeleton hero from OoE has that magical projectile or something, there's skeleton bomber from CotM (could be another subweapon), but it would be interesting to see a mandragora in this game (should it be given to Alura Une as well if she gets put in the game?)


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Offline Lukmendes

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Re: need move ideas for characters who miss them
« Reply #273 on: December 16, 2016, 05:06:39 PM »
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Ah, so that was meant by the multi-beam attack. Will Phlegeton only cover the ground, not until the ceiling or something? I would prefer Thor's Hammer, as Jokenathan and Charlotte already have Thunder Cross.

I guess it could be only the ground if making it also cover the walls and ceiling were to be too troublesome to Serio.

Well, Thunder Cross could always not be full screen, but yeah, Thor's hammer would basicaly be a lower Bible item crash, while Cocytus would allow her to move.

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I mean, there are others, like archers, skeleton hero from OoE has that magical projectile or something, there's skeleton bomber from CotM (could be another subweapon), but it would be interesting to see a mandragora in this game (should it be given to Alura Une as well if she gets put in the game?)

Ah yeah, had forgotten about those other skeletons.

I don't see much point to Alura Une to be honest, it'd be a less effective holy water because it'd be less flexible and rely more on multi hits, and the biggest use it'd have would be to destroy low projectiles, something Master Skeleton has no problem doing.

Offline Lukmendes

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Re: need move ideas for characters who miss them
« Reply #274 on: February 07, 2018, 02:25:30 PM »
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So me and Anonymous discussed the Sun and Moon from LoD, they could be adapted by being a hcf move (And in case Carrie were to have both of those moves I suggested, they could just share the qcf input), with Sun Card making all attacks do Light+physical/magic, and Moon Card making all attacks do Dark+physical/magic, and in Sun Card's case, it could amplify holy water and cross' damage a bit, and for Moon Card to not be useless against most bosses, it could have a slight higher damage increase to be used against bosses who aren't too resistant to dark, it's basicaly similar to light and dark magic from LoS, but the cards would be timed (10 seconds should be good enough).

Offline Lilfut

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Re: need move ideas for characters who miss them
« Reply #275 on: February 14, 2018, 05:35:51 AM »
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not sure if its been suggested but simon's UDF could be a buffed sacred flame (from simon's quest) that reaches the top of the screen (or at least so high you have to superjump over it)

Offline Lukmendes

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Re: need move ideas for characters who miss them
« Reply #276 on: February 14, 2018, 02:39:30 PM »
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not sure if its been suggested but simon's UDF could be a buffed sacred flame (from simon's quest) that reaches the top of the screen (or at least so high you have to superjump over it)

up,qcf I suggested as CV2 Laurels, and I suggested a similar move for Christopher, though Christopher's would stay there waiting for someone to be near it, but anyways, both moves could always share inputs, I do think Simon shouldn't have it so a possible Christopher is as different as possible though.

Offline Lilfut

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Re: need move ideas for characters who miss them
« Reply #277 on: February 15, 2018, 01:39:30 AM »
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sacred flame is something full-on Simon imo, its never really shown up in another game and giving him the ability to make a dario-style flame pillar would give him a fun niche

Offline Lukmendes

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Re: need move ideas for characters who miss them
« Reply #278 on: July 30, 2018, 03:27:59 PM »
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So for Julius, we finaly managed to think of the last move.

One move I suggested before was to give Julius a ground punch, which, once he hits the ground, the whole ground is covered in energy briefly, should be useable from air too, make him fall faster, don't think it should be cancelable unless it's slow.

For the last move, this was Anonymous' idea, to make Julius attack with his whip, then pull himself at whatever he hit and do an energy punch, which should go through the opponent, obviously this should be an invincible move, but only after Julius pulls himself, which he'll only do if he hits something, the whip strike should be a bit slow too.