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Author Topic: need move ideas for characters who miss them  (Read 29591 times)

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Offline VladCT

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Re: need move ideas for characters who miss them
« Reply #30 on: May 25, 2012, 10:09:35 PM »
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It's been said many times that there will be no playable serious Jonathan.

Offline PauloHPBender

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Re: need move ideas for characters who miss them
« Reply #31 on: June 19, 2012, 05:58:51 AM »
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Alucard Suggestions:

About subweapon system, i think it could be replaced by a familiar system; the "change subweapon" button could work as a "change familiar" button instead. By using it, Alucard's Familiar Crash (??? + X/Z) would have interesting and different effects.

Familiar's Powers and Crashes
(click to show/hide)


About his skills, i have a few suggestions:
(click to show/hide)

Well, that's it. I know, it's a great changing in the characther, thus giving you a LOT of work, but you asked for suggestions and i'm giving them. I have a lot more suggestions about other characters, but i would like to discuss Alucard's ideas first.
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Offline SomaCruz1998

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Re: need move ideas for characters who miss them
« Reply #32 on: June 19, 2012, 08:28:44 AM »
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Ronald McDonald:
Trows hamburger that heals players (Sub Weapon)
Julius Belmont:
F,F + attack = Flame whip
B,D,F + attack = Dodje
U,B,D,F + Attack = Whip Rush
And a little idea for Julius Cross Item-crush:
Pressing X attack - his usuall crush
Pressing Z attack - Something like Richers Grand Cross from PoR
That feeling you get, when you've just beaten Death Boss Rush in Bloodlines with no damage and no subs... Yes... That feeling...

Offline SomaCruz1998

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Re: need move ideas for characters who miss them
« Reply #33 on: June 19, 2012, 08:44:20 AM »
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I'm sorry but I have a little idea about coop mode special endings:
Alucard + Julius = J lies on the ground and Alucard runs away
Alucard + Soma = Arikado instead of Alu
Johny (in any mode) = falls from the cliff
Trevor + Sypha = Trevor hugs Sypha
Ronald (any mode) = Castle is destroyed then a big McDonalds logo rises instead of it

Also I made up some fan sketches of young Julius and going to make some sprites.
That feeling you get, when you've just beaten Death Boss Rush in Bloodlines with no damage and no subs... Yes... That feeling...

Offline SomaCruz1998

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Re: need move ideas for characters who miss them
« Reply #34 on: June 19, 2012, 10:32:59 AM »
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Every Belmont:
Sub weapon use + Z attack = alternate weapon (like skeleton)
1) Cross - Turns into a shape from Aria of Sorrow's Julius Cross (flies longer, but not so strong)
2) Blade - Throw 3 blades
3) Water - Normal attack - flows forward, Alt attack - Burns one point
4) Bible - SotN Bible
5) Rebound Stone - 2 stones instead of one
6) Clock - dunno
That feeling you get, when you've just beaten Death Boss Rush in Bloodlines with no damage and no subs... Yes... That feeling...

Offline s̻͔̦͔e̫̣̹͕r̤̗̤̥͔i͎̪̳̺̜o̰̜͓̫̺͖

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Re: need move ideas for characters who miss them
« Reply #35 on: July 26, 2012, 06:09:11 AM »
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Quote
Ronald McDonald:
Trows hamburger that heals players (Sub Weapon)
that's implying mcdonalds food is healthy. lol
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Offline MarcDW

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Re: need move ideas for characters who miss them
« Reply #36 on: July 28, 2012, 02:15:10 PM »
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It should poison you instead.

Offline magiciancircle

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Re: need move ideas for characters who miss them
« Reply #37 on: July 28, 2012, 02:35:16 PM »
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For ronald Mcdonald he should have a drink sub weapon in which heals and maybe have a secondary effect in which increases his speed for a short while, maybe it can be a negative effect as after a while he has a period of slower speed than usually because of sugar rush. Another subweapon can be a hotdog which is like his version of a knife.

Offline (yber])ragon10]{

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Re: need move ideas for characters who miss them
« Reply #38 on: July 29, 2012, 11:37:06 PM »
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Mickey D's doesn't serve hot dogs though. More appropriate would be french fries, ala Master Skeleton's alternate bone throw (i.e. Golden Bones from PoR). :P
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Offline Malphas

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Re: need move ideas for characters who miss them
« Reply #39 on: August 29, 2012, 04:42:35 PM »
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Mathias has been suggested as a character on another thread and I thought "but that's ridiculous, he doesn't even have moves!"
right when I finished thinking this sentence a lot of ideas came to my mind so here are a few suggestions about a playable Mathias:

(click to show/hide)

Note: I based some of Mathias' attacks on some of Harmony of Despair Dracula's attacks because Mathias already had those skills, only that he didn't have that much power to use them. Still, I tried to keep it clean so that Dracula player, Uber-Drac and Mathias have different moves.
If Mathias is ever added in this game then... cool! If not, maybe you can use some of the moves I suggested for other characters.
If there is any skill you don't understand I can try to find a similar thing in other games (or to explain it better)
« Last Edit: August 29, 2012, 05:01:16 PM by Malphas »

Offline TheCeron

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Re: need move ideas for characters who miss them
« Reply #40 on: September 05, 2012, 03:44:20 AM »
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Frog's hcf move should be like Death's Corpse Hunt, he sticks his tongue out, leaps into the air, and comes down spinning. If he's supposed to be silly why not give him ridiculous but still functional moves?

Offline w0onZa

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Re: need move ideas for characters who miss them
« Reply #41 on: September 07, 2012, 02:57:46 AM »
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how about:
Charlotte: F+F attack: Acidic Bubbles, D+F Chain Lightning
Jonathan: D+F+U attack: Rocket Slash- he tries to do the rocket slash, trips, and tossed high in air, like skeleton bone crash and drops on the           ground, face first.
Julius: B+D+F attack: Rocket Slash- well he seems to be strong as a physical character. His flying kick deals the highest compared to those who could do it.
Soma: D+F attack Malachi Soul
           D+F+U attack Use Dark Power- Improves his weapon damaging usage and changes/mutates some of his subweapons for 30 seconds
                        -Erinys>>Valkrie(AoS) Soul- Same mana use, one hit,  heavy damaging
                        -Warg>> 3 Wargs at one time -Has higher mana use
                        -Amalaric Sniper>> Soma shoots with him
                        -Fleaman>>Gaibon- breathes fire and goes out of the screen
                        -Time Stop=Same
FOR Subweapons:
Skeleton- skull, like that of yorick, moves when touched by skeleton last for 6hits
Jonathan- spillable curry
Charlotte- spirit of light

well that's just my opinion though...
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Offline Superscope

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Re: need move ideas for characters who miss them
« Reply #42 on: September 10, 2012, 01:42:00 PM »
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hugh:
F,F+attack

He could do his "sword drop" attack, in which he charges up his sword with energy, extending the blade to about 3 times hugh's height, then swings the blade forward. It's rather slow on CotM, but i bet it could be sped up a bit here.
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Offline s̻͔̦͔e̫̣̹͕r̤̗̤̥͔i͎̪̳̺̜o̰̜͓̫̺͖

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Re: need move ideas for characters who miss them
« Reply #43 on: September 10, 2012, 03:09:52 PM »
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you mean the attack he already has under u,qcf+attack?

i'm thinking of adding a modified version of his sword summon, making it work sort of like alucard's heavenly sword for player, and i guess more like cotm's for ai.
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Offline (yber])ragon10]{

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Re: need move ideas for characters who miss them
« Reply #44 on: September 11, 2012, 09:48:22 PM »
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A Heaven's Sword-like ability would be pretty cool; fills out his command moves and gives him a much needed ranged option too. If it's going to cost MP though, it could probably stand to hit on the way back (with a limit of one sword out at a time?). :x
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