April 21, 2019, 11:15:39 PM

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91
new releases / Re: 0.6.21a
« Last post by Anonymous on November 22, 2017, 08:02:20 PM »
Lol that Desmond wasnt made by me, this is mine:



Here is a link of some animations:
https://drameloch.deviantart.com/gallery/?catpath=%2F&edit=0&q=desmond

I think I never show all the spritesheet I make, if someone want I can send you all I make, it needs fix but can help, im not sure about the style, I hate the idle animation XD.

 By the way sorry if I disappear, I was with my projects and with others, lets see if I can be here more often

Hyperbolic time chamber for 1 and a half months exited...

In all seriousness several of the animations in that link look really good for the moveset Lukmendes devised, well assuming serio will code Desmond to be exactly or more or less the same as aforementioned.
92
bug reporting / Lesser Demon stuff
« Last post by Lukmendes on November 22, 2017, 02:46:45 AM »
I noticed that sometimes Lesser Demon does his punch and barely dashes forward, I'm not sure exactly what triggers it, but I suspect he does it post jump, and is still in an airbone state when he does the punch, so he keeps dashing until he lands, which makes him barely dash, was able to make him do it once after he summoned the flying skulls, but it's unreliable.

Sometimes his punch also does the combination of the punch damage + contact damage, or one after the other, I think the punch should do more damage by the way, maybe reverse both.
93
there's a problem with the maria sprite sheet. her sprites are sharing one color with the background color, so when the background's removed the sprites are full of holes.
94
general game discussion / Re: Sprites submission thread. Available/Taken work.
« Last post by Lukmendes on November 19, 2017, 07:22:31 PM »
Thanks around here guys
Yeah, i tried some of these custom sprites if necessary can be used as addition on her gameplay.

Also here are some gifs. I already made them before i finished the progress.





Yea thats the only character i had for now. Ill be planning for the next progress on the future :)

Over a month to reply, but they look pretty good, one thing that I noticed though, is that RoB Maria has only two attack frames and no recovery, yours' has four attack frames and one of recovery, the guardian's knuckle too, but that move already has a significant ammount of recovery, don't think increasing that would be a good idea, anyways that can be significant gameplay-wise, to make DXC Maria slightly sloppier while have that forward that and maybe a bit more damage to compensate, maybe the other sub weapons could have damage increase instead of increasing the ammount that she can throw too, or could be done the easy way and make everything the same.
95
guest holding pen / Re: Konami Code not working for unlimited continues
« Last post by Lukmendes on November 19, 2017, 07:11:33 PM »
x,y, not a. b and a for that one are bound to the special action button and backdash right now, i need to change it into actual b and a buttons, jump and attack. internally the special and backdash buttons are called b and a so i forgot to update this.

you also need to do it pretty fast, i'll loosen up the timer a bit (from half to a full second between button presses) in the next update.

Ah, my mistake, sorry.

X,Y version works by the way.
96
general discussion / Re: Castlevania/Bloodstained [EXCLUSIVE] Fan art
« Last post by Gomez on November 19, 2017, 06:04:36 PM »
I love your art style. Thanks for sharing and keep up the amazing work.
97
x,y, not a. b and a for that one are bound to the special action button and backdash right now, i need to change it into actual b and a buttons, jump and attack. internally the special and backdash buttons are called b and a so i forgot to update this.

you also need to do it pretty fast, i'll loosen up the timer a bit (from half to a full second between button presses) in the next update.
98
guest holding pen / Re: Konami Code not working for unlimited continues
« Last post by Lukmendes on November 19, 2017, 01:57:39 PM »
Seems like not even the old one works (X,A), so for some reason the konami code is not working at all in the continue screen, both can still be used by Jonathan to switch between serious and joke mode though.
99
guest holding pen / Konami Code not working for unlimited continues
« Last post by Pitapa on November 18, 2017, 03:02:42 PM »
Hey I've been playing this game for a few years (on and off) and I noticed with the most recent version, suddenly we have limited continues.

I looked around and it said you can get unlimited continues by doing to the Konami Code on the Continue screen, but it doesn't work. As soon as you hit B, it selects 'yes' and off you go. 

Can anyone help? Limited continues honestly cripples the game in my opinion.
100
bug reporting / Re: Old Axe armor is an a**hole
« Last post by Zufeng on November 13, 2017, 12:56:37 PM »
For me,the only way to beat old axe armor is to play on huge room (The abyss one) otherwise you are pretty much dead.
Or,you can try using ice magic since it will stun a player-character bosses.

For Yoko,just quickly get near her and start spamming your attack or skill button
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