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Author Topic: Koji Igarashi's New Project  (Read 12445 times)

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Offline Lukmendes

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Re: Koji Igarashi\'s New Project
« Reply #15 on: May 11, 2015, 05:47:13 PM »
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https://www.youtube.com/watch?v=9TzfM6QUs6A

10:20

"The games IGA made in the past have reused sprites and assets, to make the game cost less to create, this would be a brand new game, so everything is new."

Neat.

Post Merge: May 11, 2015, 06:05:28 PM
The stream has begun: http://www.twitch.tv/kindafunnygames
« Last Edit: May 11, 2015, 06:05:28 PM by Lukmendes »

Offline rasgar

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Re: Koji Igarashi's New Project
« Reply #16 on: May 11, 2015, 06:13:57 PM »
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I've been on vacation over the weekend and I got back just in time to find out about this before the stream started. Looks good to me so far.

Offline UBerserker

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Re: Koji Igarashi's New Project
« Reply #17 on: May 11, 2015, 06:27:25 PM »
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Character concepts look super lame. Other than that I guess it'll most probably play fine when it's done in 2017 or something.
Surely that 1million$ mark will be reached in no time.
« Last Edit: May 11, 2015, 06:32:48 PM by UBerserker »

Offline Lukmendes

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Re: Koji Igarashi's New Project
« Reply #18 on: May 11, 2015, 08:55:57 PM »
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First goal has been achieved, a bit faster than I expected.

I guess we'll have David Hayter pretty soon lol.

Offline Malphas

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Re: Koji Igarashi's New Project
« Reply #19 on: May 11, 2015, 10:10:13 PM »
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To be honest I'm kind of wary.
Design looks like a meh version of Shanoa (she even has amnesia) . It could still be awesome but not sure for now. Also, it has some odd kickstarter stuff going on like "donate X and get a portrait on the wall" or kickstarter bosses, areas and weapons. Iga is Iga, but that sounds really suspicious.
I just hope that music, gameplay and level design are good. When we get to see those I will lower my guard.

Also also, they will have to work really hard to surpass Serio's drac.

Offline UBerserker

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Re: Koji Igarashi's New Project
« Reply #20 on: May 11, 2015, 10:28:33 PM »
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uh ok.

Offline Lukmendes

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Re: Koji Igarashi's New Project
« Reply #21 on: May 12, 2015, 12:50:25 AM »
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To be honest I'm kind of wary.
Design looks like a meh version of Shanoa (she even has amnesia) . It could still be awesome but not sure for now.

Not a surprise, the game is made to attract Castlevania fans, so making things similar to Castlevania itself is a way to attract the fans.

Quote
Also, it has some odd kickstarter stuff going on like "donate X and get a portrait on the wall" or kickstarter bosses, areas and weapons. Iga is Iga, but that sounds really suspicious.

Yeah, that sounds annoying, if it were "just" extra things that don't change the game then it'd be fine, but paying more to get more weapons and fight more bosses is a turn off for me.

Quote
I just hope that music, gameplay and level design are good. When we get to see those I will lower my guard.

Well, they hired Michiru Yamane, it would be a surprise if the music sucked lol.

Level design, IGA says he'll avoid having repeated stuff (PoR and OoE had some very clear copy and paste rooms), but it's always better to be skeptical about those things.

Offline VladCT

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Re: Koji Igarashi's New Project
« Reply #22 on: May 12, 2015, 01:00:35 AM »
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Aaand all (initial) stretch goals funded within the first day. Who's laughing now, Konami?

Offline Lukmendes

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Re: Koji Igarashi's New Project
« Reply #23 on: May 12, 2015, 03:48:30 AM »
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The goal list was updated.



It surpassed one million, so we'll have cheat codes now, hope it disables saving...

Offline Khaladar

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Re: Koji Igarashi's New Project
« Reply #24 on: May 12, 2015, 05:46:27 PM »
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And looks like it was updated again.



This time, with a New Boss and Speed Run Mode stretch goals.

EDIT: It's almost at $1,5m right now. Iga certainly didn't expect THAT much support from his fans.
« Last Edit: May 12, 2015, 05:56:22 PM by Khaladar »

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Offline Lukmendes

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Re: Koji Igarashi's New Project
« Reply #25 on: May 12, 2015, 05:53:09 PM »
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And looks like it was updated again.



This time, with a New Boss and Speed Run Mode stretch goals.

I think the latter might be coming from that 8-hour long lifestream they had yesterday, 'cause there sure was some talking about speedrunning and such going on.

How's that "Unlock the crystal lens" related to speed running? I didn't watch the whole stream so I might've missed something.

Offline Khaladar

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Re: Koji Igarashi's New Project
« Reply #26 on: May 12, 2015, 06:04:41 PM »
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How's that "Unlock the crystal lens" related to speed running? I didn't watch the whole stream so I might've missed something.

It's about what hides beneath. It's possible to make out what the obscured text says just by looking at the very bottom (and the only somewhat visible part) of these hidden letters.
Or, you could just say I like walking around with that Peeping Eye soul equipped.

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Offline Lukmendes

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Re: Koji Igarashi\'s New Project
« Reply #27 on: May 12, 2015, 06:11:22 PM »
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It's about what hides beneath. It's possible to make out what the obscured text says just by looking at the very bottom (and the only somewhat visible part) of these hidden letters.
Or, you could just say I like walking around with that Peeping Eye soul equipped.

If you're right, you have a very good vision, I still can't see it lol.

It reached 1,500,000$, new boss confirmed.

Post Merge: May 12, 2015, 07:34:44 PM
You were right, and apparently there'll be a boss rush at 2,000,000$ now.

« Last Edit: May 12, 2015, 07:34:44 PM by Lukmendes »

Offline VladCT

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Re: Koji Igarashi's New Project
« Reply #28 on: May 15, 2015, 03:09:39 PM »
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$2 mil. achieved.

By the way, I have the music samples here if you want to download them:
https://mega.co.nz/#!WV9hiLCA!KeupbNiEvjVvEeuuyiEuLCP8GB5QQ-txmNPJdmF7WUA

Offline Lukmendes

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Re: Koji Igarashi's New Project
« Reply #29 on: May 15, 2015, 03:39:06 PM »
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Now that I think of it, won't the special backer edition have an extra boss? Will he be included on that edition's Boss rush or will he just not be there? (Like Jiang Shi in OoE).