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Author Topic: cutscene animations  (Read 1475 times)

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Offline s̻͔̦͔e̫̣̹͕r̤̗̤̥͔i͎̪̳̺̜o̰̜͓̫̺͖

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cutscene animations
« on: April 16, 2013, 03:29:38 AM »
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i'll list here which enemies can do what cutscenes. you can opt to use those in your stories if you want. specify which one goes where, and whether it happens with or without textbox. some can only work without the textbox, i'll mark them. almost all of them are for intro only.

for players, also specify if they stay crouched down or play their death animation.

note, for 0.5.10 i set up frog to have a story mode enabled with some placeholder text to show off the animations.

albus:
grabbing his head
hands hanging down
getting up from the previous one/regular intro
grabbing the air in front of his face, slouched down
pointing at enemy

barlowe:
shrug
put one hand behind his back (note, this animation stays until changed)
fly up (the one he does during intro. can be only the last animation. textbox disabled)

brauner:
cane idle pose (for teleporting in, so he starts with it in his hand)
cane breaking (if this is used mention it, so he can teleport in with the cane. 2 parts, one is him shaking it, the other is breaking and throwing away. textbox disabled)
cover his face with one hand, extend other hand forward
pretends he's playing a piano, lol
hands in front of face, twitching, sorta fist like.
hands in front of face, hands going in circles, he has an evil smile
(so basically his attack frames)

carmilla:
laugh (the winpose animation)

dario:
hands up, the entire stage burns (textbox always disabled. this changes the stage he's on into the burned version)

dracula:
throw his glass down (textbox disabled)
death scene  (after defeat, to let player get the last word in before running out of the keep. textbox disabled)

olrox:
invite player to sit (textbox disabled)
stand up

richter:
point up, like as if he was pointing at dracula in the background
put a fist up
shake head
shrug
(note, both richters can do that. no real reason to do that for hanz though, since you can't meet hanz in arcade story mode)

shaft:
call in orbs (textbox disabled)
"count dracula must not be allowed to lose"

stella:
laugh (intro, note loretta can laugh too, and it can be separate from stella or together with her)

succubus:
beckon towards her

i can add more in the future. if i do, i'll update this post.
« Last Edit: April 16, 2013, 10:51:23 PM by serio »
Dracula was here

Offline VladCT

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Re: cutscene animations
« Reply #1 on: April 16, 2013, 05:54:16 AM »
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Nice, but what about the ones for the player characters?

Offline Superscope

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Re: cutscene animations
« Reply #2 on: April 16, 2013, 09:22:16 AM »
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Quote
Brauner

He can't do his cane breaking animation?
"To describe this madness? Give all the bosses steroids, and put them in a line."
"What is a Belmont? A miserable pile of whips and sub-weapons."
"WARNING - Touhou Fanatic - WARNING"
I Make CVF videos!

Offline s̻͔̦͔e̫̣̹͕r̤̗̤̥͔i͎̪̳̺̜o̰̜͓̫̺͖

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Re: cutscene animations
« Reply #3 on: April 16, 2013, 02:42:18 PM »
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added death scene for dracula (so afterwards the character can get the last word in before running out) and the cane breaking for brauner. it has to be used before any other animation, since he only has idle pose with a cane and cane breaking, anything else is without the cane and he has to end without a cane.

edit:
added barlowe's intro to the cutscene list.
« Last Edit: April 16, 2013, 03:32:45 PM by serio »
Dracula was here