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Author Topic: 0.6.22  (Read 26085 times)

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Offline (yber])ragon10]{

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Re: 0.6.01
« Reply #15 on: November 01, 2014, 06:17:07 PM »
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Anybody having issues downloading the main file? It goes extremely slow for me, 11kbps speed (and yes I tried downloading anything else and it goes as fast as supposed)

It was slow for me last night as well. Is there any chance it had something to do with Uzo's Twitch stream? :x

Question: Why is Sonia's separation palette her default? Shouldn't it be the manual art palette from Legends to match that mugshot by Jorge? :/

Otherwise, I'll be poking at the release later today. Spent the morning buying chocolate. :P
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Offline UBerserker

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Re: 0.6.01
« Reply #16 on: November 01, 2014, 08:30:38 PM »
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Ok was able to download, cool!
Good to see Zephyr in. Boss' dope.

Offline Donoffrio

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Re: 0.6.01
« Reply #17 on: November 01, 2014, 11:19:05 PM »
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Question: Why is Sonia's separation palette her default? Shouldn't it be the manual art palette from Legends to match that mugshot by Jorge? :/

This. Hahah.

Post Merge: November 01, 2014, 11:39:25 PM
Serio, I think this would be better as her default palette. :]

Post Merge: November 01, 2014, 11:56:43 PM
By the way, since Sonia doesn't have any voices, what if we make use of Shanoa's HD voices?
« Last Edit: November 01, 2014, 11:56:43 PM by Donoffrio »

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Offline Undead

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Re: 0.6.01
« Reply #18 on: November 02, 2014, 12:59:10 PM »
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HYPE! Can't wait to try out all the new features!
Will report if I find anything odd.

Thanks a bunch for the update! Perfect for Halloween :P

Offline Medlin

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Re: 0.6.01
« Reply #19 on: November 02, 2014, 09:13:00 PM »
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Fatal Rays markers seems unnecessary since you can simply dodge it with backdash.

Offline (yber])ragon10]{

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Re: 0.6.01
« Reply #20 on: November 02, 2014, 09:28:18 PM »
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Fatal Rays markers seems unnecessary since you can simply dodge it with backdash.

It allows the min/maxers to keep dealing damage to Dracula without wasting time dodging? :x

I still hate that green rain is Fatal, should've stayed Destruction like it was in the older versions. >_>
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Offline Undead

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Re: 0.6.01
« Reply #21 on: November 02, 2014, 10:10:21 PM »
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I still hate that green rain is Fatal, should've stayed Destruction like it was in the older versions. >_>

I feel the same. Ti's wrong but, it sounds cooler in my head.

This release sure rocks!
The Armour sure is a tough boss, takes so much to damage, couldn't figure a quick way to put him down yet!
The Final Demonic Meggido not losing meter also makes me desperate!


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Edit:

Now regarding a few things i'm not sure if are bugs or not:

Lorettas hearts fills up so quickly, and her attacks also so quick, is this intentional? I haven't played her in Harder modes yet, but in normal she seems pretty tough. Even Astartes resistance to magic seems null when it comes to Loretta.

Reflecting Dario's Wave back at him using Sonias Wind Soul actually damages him, even though its fire?

Zephyrs daggers are incredibly quick!
« Last Edit: November 02, 2014, 10:31:54 PM by Undead »

Offline s̻͔̦͔e̫̣̹͕r̤̗̤̥͔i͎̪̳̺̜o̰̜͓̫̺͖

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Re: 0.6.01
« Reply #22 on: November 03, 2014, 12:54:26 AM »
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loretta might still need balancing. since she's pretty heavy on magic, her mp regenerates faster.

dario wave is intentional, if the wave just passed through him the move would be less effective. it pretty much turns some of the enemy moves against them, so having the attack do nothing would kind of counter that. reflected attacks always use no element.

zephyr fixed, the daggers were always running at nightmare difficulty.
« Last Edit: November 03, 2014, 01:17:53 AM by serio »
Dracula was here

Offline Miguel

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Re: 0.6.01
« Reply #23 on: November 03, 2014, 04:45:07 PM »
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By the way, since Sonia doesn't have any voices, what if we make use of Shanoa's HD voices?

Its very different of the original??

Edit: ah, you're referring the Harmony of Despair voices? , It can works well!
« Last Edit: November 03, 2014, 05:09:39 PM by Miguel »

Offline rasgar

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Re: 0.6.01
« Reply #24 on: November 04, 2014, 02:49:19 AM »
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Shanoa does have the same voice actress in all of her games. I'd say we should something else. Only general grunts are needed, so I imagine we could really use voice clips from any game. I have a ton on my computer because I like collecting voice rips, but I can't think of anything in particular to suggest.

Offline (yber])ragon10]{

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Re: 0.6.01
« Reply #25 on: November 04, 2014, 06:14:37 AM »
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We could be creatively bankrupt and use Soul Calibur series voices for Sonia. :T
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Offline Donoffrio

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Re: 0.6.01
« Reply #26 on: November 04, 2014, 06:57:00 AM »
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We could be creatively bankrupt and use Soul Calibur series voices for Sonia. :T

I'm okay with that. lol

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Offline rasgar

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Re: 0.6.01
« Reply #27 on: November 04, 2014, 02:06:40 PM »
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Well, off the top of my head I have Soul Calibur III, Tales of Symphonia, Valkyria Chronicles 1 and 2, and Makai Kingdom. I think any of those could work, though MK might be a little tougher since no one has clips for getting hurt/dying (might be able to swing it if I use a character with story dialogue).

Offline Lukmendes

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Re: 0.6.01
« Reply #28 on: November 04, 2014, 11:56:13 PM »
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Maybe Maria's Symphony of Night voice could be used for Sonia.

Offline rasgar

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Re: 0.6.01
« Reply #29 on: November 05, 2014, 12:53:03 AM »
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Isn't Maria using those voice clips?